2014
Peña-Rios, Anasol; Callaghan, Victor; Gardner, Michael; Alhaddad, Mohammed J
Interactions within Distributed Mixed Reality Collaborative Environments Conference
2014 International Conference on Intelligent Environments, vol. 2014, IEEE, Shanghai, 2014, ISBN: 978-1-4799-2947-4.
Abstract | Links | BibTeX | Altmetric
@conference{Pena-Rios2014a,
title = {Interactions within Distributed Mixed Reality Collaborative Environments},
author = {Anasol Pe\~{n}a-Rios and Victor Callaghan and Michael Gardner and Mohammed J Alhaddad},
url = {http://ieeexplore.ieee.org/document/6910484/},
doi = {10.1109/IE.2014.66},
isbn = {978-1-4799-2947-4},
year = {2014},
date = {2014-06-01},
booktitle = {2014 International Conference on Intelligent Environments},
volume = {2014},
pages = {382--383},
publisher = {IEEE},
address = {Shanghai},
abstract = {Traditionally virtual worlds have been regarded as standalone entities. However, the world moves fast towards a mixed reality collective environment, joining virtual and real world by incorporating accessible ubiquitous computing for people. Mobile and wearable computers act as a door to connect people to virtuality, e.g. The use of fitness/activity trackers, which collect real world information helping users to complement reality with virtuality improving their health and fitness. A different example is the use of mobile devices to connect people that do not share the same physical location in a virtual way, thought phone calls, videoconferences, chat and social media applications. These examples show that currently we live in two realities, processing information of both worlds in real time. Our video submission presents a work-in-progress research prototype towards the creation of a Blended Reality Distributed System, complementing the paper [1] submitted to the main track of the conference. The test bed scenario proposed is a mixed reality collaborative laboratory activity, performed by learners within geographically dispersed locations. The goal of the activity is to construct a small robot emphasising computing fundamentals. The video is available at: http://youtu.be/akKPHnDY9bw.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Peña-Rios, Anasol; Callaghan, Victor; Gardner, Michael; Alhaddad, Mohammed J
Using Mixed-Reality to Develop Smart Environments Conference
2014 International Conference on Intelligent Environments, IEEE, Shanghai, 2014, ISBN: 978-1-4799-2947-4.
Abstract | Links | BibTeX | Altmetric
@conference{Pena-Rios2014,
title = {Using Mixed-Reality to Develop Smart Environments},
author = {Anasol Pe\~{n}a-Rios and Victor Callaghan and Michael Gardner and Mohammed J Alhaddad},
url = {http://ieeexplore.ieee.org/document/6910445/},
doi = {10.1109/IE.2014.34},
isbn = {978-1-4799-2947-4},
year = {2014},
date = {2014-06-01},
booktitle = {2014 International Conference on Intelligent Environments},
pages = {182--189},
publisher = {IEEE},
address = {Shanghai},
abstract = {Smart homes, smart cars, smart classrooms are now a reality as the world becomes increasingly interconnected by ubiquitous computing technology. The next step is to interconnect such environments; however there are a number of significant barriers to advancing research in this area, most notably the lack of available environments, standards and tools etc. A possible solution is the use of simulated spaces; nevertheless as realistic as strive to make them, they are, at best, only approximations to the real spaces, with important differences such as utilising idealised rather than noisy sensor data. In this respect, an improvement to simulation is emulation, which uses specially adapted physical components to imitate real systems and environments. In this paper we present our work-in-progress towards the creation of a development tool for intelligent environments based on the interconnection of simulated, emulated and real intelligent spaces using a distributed model of mixed reality. To do so, we propose the use of physical/virtual components (xReality objects) able to be combined through a 3D graphical user interface, sharing real-time information. We present three scenarios of interconnected real and emulated spaces, used for education, achieving integration between real and virtual worlds.},
keywords = {},
pubstate = {published},
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}
Peña-Rios, Anasol; Callaghan, Victor; Davies, Marc; Sanchez-Lozano, Carlos; Alrashidi, Malek
IOS Press, Shanghai, vol. 18, no. 3-4, 2014, ISSN: 0035919X.
@proceedings{Pena-Rios2014c,
title = {Introduction to the proceedings of the 1st Workshop on Hyperrealistic Intelligent Environments 2014 (HyperRealitIE'14)},
author = {Anasol Pe\~{n}a-Rios and Victor Callaghan and Marc Davies and Carlos Sanchez-Lozano and Malek Alrashidi},
editor = {Juan Carlos Augusto and Tongzhen Zhang},
doi = {10.1080/00359198509519506},
issn = {0035919X},
year = {2014},
date = {2014-01-01},
booktitle = {Workshop Proceedings of the 10th International Conference on Intelligent Environments},
volume = {18},
number = {3-4},
pages = {269},
publisher = {IOS Press},
address = {Shanghai},
keywords = {},
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Callaghan, Victor; Johnson, Brian David; Egerton, Simon; Wu, Hsuan-Yi; Peña-Rios, Anasol; Zhang, Shumei; Zheng, Ping; Graham, Gary; Greenhill, Anita; O'Connor, Jennifer
Introduction to the Proceedings of CS'14 Proceeding
IOS Press, 2014.
@proceedings{Callaghan2014,
title = {Introduction to the Proceedings of CS'14},
author = {Victor Callaghan and Brian David Johnson and Simon Egerton and Hsuan-Yi Wu and Anasol Pe\~{n}a-Rios and Shumei Zhang and Ping Zheng and Gary Graham and Anita Greenhill and Jennifer O'Connor},
year = {2014},
date = {2014-01-01},
journal = {Workshop Proceedings of the 10th International Conference on Intelligent Environments},
publisher = {IOS Press},
keywords = {},
pubstate = {published},
tppubtype = {proceedings}
}
2013
Peña-Rios, Anasol; Olivares, Emmanuel Ferreyra; Rios, Alejandra Peña
Stories of the virtual mind Conference
Workshop on Creative Science 2013 (CS'13), 2013.
@conference{PENA-RIOS2013,
title = {Stories of the virtual mind},
author = {Anasol Pe\~{n}a-Rios and Emmanuel {Ferreyra Olivares} and Alejandra {Pe\~{n}a Rios}},
year = {2013},
date = {2013-01-01},
booktitle = {Workshop on Creative Science 2013 (CS'13)},
pages = {18},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Peña-Rios, Anasol; Callaghan, Victor; Gardner, Michael; Alhaddad, Mohammed J
Developing xReality objects for mixed-reality environments Conference
Workshop Proceedings of the 9th International Conference on Intelligent Environments, no. July, IOS Press, Athens, Greece, 2013, ISSN: 1875-4163.
Abstract | Links | BibTeX | Altmetric
@conference{Pena-Rios2013b,
title = {Developing xReality objects for mixed-reality environments},
author = {Anasol Pe\~{n}a-Rios and Victor Callaghan and Michael Gardner and Mohammed J Alhaddad},
url = {http://ebooks.iospress.nl/publication/33866 http://ebooks.iospress.nl/publication/33866%5Cnhttp://www.ebooks.iospress.nl/publication/33866},
doi = {10.3233/978-1-61499-286-8-190},
issn = {1875-4163},
year = {2013},
date = {2013-01-01},
booktitle = {Workshop Proceedings of the 9th International Conference on Intelligent Environments},
number = {July},
pages = {190--200},
publisher = {IOS Press},
address = {Athens, Greece},
abstract = {These days technology enables people to collaborate on work, despite being separated by large physical distances. A variety of such systems have been developed to support organisations such as universities or companies. Most of these platforms are focused on conveying information rather than dealing with collaboration around physical activities that are common in product development or university laboratory activities, where, if such work exists, tend to be confined to the use of simulations. In this paper we introduce a system and associated set of techniques that enables teams of physically dispersed workers to collaborate on the construction of products that comprise both physical (hardware) and information (software) based objects in a so-called mixed-reality environment. The work aims to support dispersed development teams such as students, company R\&D members or hobbyist (e.g. enabling the creation of virtual hackerspaces). As such the work focuses around the use of Internet-of-Things technologies to enable people to collectively build new products. In this work-in-progress paper we describe the implementation of xReality objects and their communication within an interreality system, extending our previous work towards the creation of a holistic option for enable geographically dispersed teams to collaborate on the construction of mixed hardware and software products.},
keywords = {},
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}
Peña-Rios, Anasol; Callaghan, Victor; Gardner, Michael; Alhaddad, Mohammed J
xReality Objects Demonstration – Collaborative Laboratory Interactions in Immersive Reality Conference
3rd European Immersive Education Summit, 2013.
@conference{Pena-Rios2013c,
title = {xReality Objects Demonstration \textendash Collaborative Laboratory Interactions in Immersive Reality},
author = {Anasol Pe\~{n}a-Rios and Victor Callaghan and Michael Gardner and Mohammed J Alhaddad},
year = {2013},
date = {2013-01-01},
booktitle = {3rd European Immersive Education Summit},
pages = {28--29},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Peña-Rios, Anasol; Callaghan, Victor; Gardner, Michael; Alhaddad, Mohammed J
xReality interactions within an immersive blended reality learning space Conference
3rd European Immersive Education Summit, London, 2013.
@conference{Pena-Rios2013bb,
title = {xReality interactions within an immersive blended reality learning space},
author = {Anasol Pe\~{n}a-Rios and Victor Callaghan and Michael Gardner and Mohammed J Alhaddad},
url = {https://prlosana.com/files/2013_iED.pdf},
year = {2013},
date = {2013-01-01},
booktitle = {3rd European Immersive Education Summit},
address = {London},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Callaghan, Victor; Lear, Malcolm; Peña-Rios, Anasol; Zamudio, Victor; Zheng, Ping
Putting the Buzz Back into Computer Science Education Conference
Workshop on Future Intelligent Educational Environments (WOFIEE'13), no. July, 2013, ISSN: 1875-4163.
Abstract | Links | BibTeX | Altmetric
@conference{Callaghan2013,
title = {Putting the Buzz Back into Computer Science Education},
author = {Victor Callaghan and Malcolm Lear and Anasol Pe\~{n}a-Rios and Victor Zamudio and Ping Zheng},
url = {http://www.google.com/books?hl=el\&lr=\&id=4dfDAQAAQBAJ\&oi=fnd\&pg=PA454\&dq=%22Smart+Cities%22+OR+%22Digital+Cities%22+%22Software+Architecture%22\&ots=zqiCckRan8\&sig=8yymjX-NrV8YeVFHvT1wxbEcA2w},
doi = {10.3233/978-1-61499-286-8-454},
issn = {1875-4163},
year = {2013},
date = {2013-01-01},
booktitle = {Workshop on Future Intelligent Educational Environments (WOFIEE'13)},
number = {July},
pages = {1--12},
abstract = {This paper describes a rapid-prototyping system, based around a set of modularised electronics, Buzz-Boards, which enable developers to quickly create a wide variety of products ranging from intelligent environments, through robots to smart-phones peripherals to be built and deployed. In this paper we introduce readers to Buzz-Board technology, illustrating its use through three examples, a desktop robot (BuzzBot), a desktop intelligent environment (BuzzBox) and an Internet-of-Things application using a Raspberry Pi adaptor (BuzzBerry). As part of this paper we provide a general overview of Computer Science curriculum developments and explain how Buzz-Boards technology can provide a highly motivating and effective focus for computer science practical assignments. This paper adds to earlier BuzzBoard publications by describing support for Raspberry Pis and intelligent environments, together with reviewing the latest developments in computer science curricula in the USA and UK.},
keywords = {},
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}
2012
Peña-Rios, Anasol; Callaghan, Victor; Gardner, Michael; Alhaddad, Mohammed J
Towards the Next Generation of Learning Environments: An InterReality Learning Portal and Model Conference
2012 Eighth International Conference on Intelligent Environments, IEEE, Guanajuato, 2012, ISBN: 978-1-4673-2093-1.
Abstract | Links | BibTeX | Altmetric
@conference{Pena-Rios2012b,
title = {Towards the Next Generation of Learning Environments: An InterReality Learning Portal and Model},
author = {Anasol Pe\~{n}a-Rios and Victor Callaghan and Michael Gardner and Mohammed J Alhaddad},
url = {http://ieeexplore.ieee.org/document/6258532/},
doi = {10.1109/IE.2012.31},
isbn = {978-1-4673-2093-1},
year = {2012},
date = {2012-06-01},
booktitle = {2012 Eighth International Conference on Intelligent Environments},
pages = {267--274},
publisher = {IEEE},
address = {Guanajuato},
abstract = {Advances in technology are enabling different and interesting ways of experiencing education outside the traditional classroom. For example using network technology it is possible for people to follow courses remotely via technologies such as eLearning, podcasts and 3D virtual learning environments. This paper describes research towards the integration of some cutting edge concepts, such as mixed reality, learning design, cloud learning and 3D environments that we have utilised to form a novel InterReality portal and associated pedagogical model. Our InterReality model applies Problem-based Learning (PBL) pedagogy, including co-creative learning, to the realization of a mixed reality laboratory environment for teaching embeddedcomputing and emerging computing applications such as the Internet-of-Things. Moreover our model proposes the use of learning design to structure the tasks and activities, their assignment to roles, and their workflow within a unit of learning (UoL) approach to allow a standardised learning activity construction, and re-use. The main contributions of this paper are the InterReality model and architecture and the supporting pedagogical analysis and rationale.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Peña-Rios, Anasol; Callaghan, Victor; Gardner, Michael; Alhaddad, Mohammed J
End-user programming and Deconstrutionalism for collaborative mixed reality laboratory co-creative activities Conference
2nd European Immersive Education Summit (EiED'12), no. November, Paris, France, 2012.
@conference{Pena-Rios2012b,
title = {End-user programming and Deconstrutionalism for collaborative mixed reality laboratory co-creative activities},
author = {Anasol Pe\~{n}a-Rios and Victor Callaghan and Michael Gardner and Mohammed J Alhaddad},
year = {2012},
date = {2012-01-01},
booktitle = {2nd European Immersive Education Summit (EiED'12)},
number = {November},
address = {Paris, France},
abstract = {As Immersive Learning matures, and moves from the lab to the market, there is an increasing need to provide non-technical users with simple but effective tools. An especially important need is the development of tools that empower instructors and learners to create and interact with Units of Learning (UoL) in a simple (non-technical) way that promotes creativity and engagement. End-user programming is a paradigm that allows users to “program” a sequence of actions inside technological environments to customise them. In this particular case, we analyse the use of end-user programming applied to education from two different perspectives: the learner and the instructor. Both are considered end-users and they can both create “programs” inside our learning environment. In this paper, we extend our previous work towards the InterReality Portal, our collaborative mixed reality learning environment. The InterReality Portal applies Problem-based Learning (PBL), a constructionist student-centred method, and co-creative learning in the realization of mixed reality laboratory activities for learning computing fundamentals based on a combination of xReality and Virtual objects using end- user programming to produce creative Internet-of-Things computer projects using collaborative interaction between geographically dispersed students.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Peña-Rios, Anasol; Callaghan, Victor; Gardner, Michael; Alhaddad, Mohammed J
The InterReality Portal : A Mixed Reality Co-creative Intelligent Learning Environment Conference
Ambient Intelligence and Smart Environments.Volume 13: Workshop Proceedings of the 8th International Conference on Intelligent Environments, vol. 13, IOS Press, Guanajuato, 2012, ISBN: 9781614990802.
Abstract | Links | BibTeX | Altmetric
@conference{Pena-Rios2012c,
title = {The InterReality Portal : A Mixed Reality Co-creative Intelligent Learning Environment},
author = {Anasol Pe\~{n}a-Rios and Victor Callaghan and Michael Gardner and Mohammed J Alhaddad},
url = {http://www.booksonline.iospress.nl/Content/View.aspx?piid=30701},
doi = {10.3233/978-1-61499-080-2-298},
isbn = {9781614990802},
year = {2012},
date = {2012-01-01},
booktitle = {Ambient Intelligence and Smart Environments.Volume 13: Workshop Proceedings of the 8th International Conference on Intelligent Environments},
volume = {13},
pages = {298--308},
publisher = {IOS Press},
address = {Guanajuato},
abstract = {Technology has become an inseparable part of everyday life, as we use it at home, at work, in school etc. For education, technology is frequently used as a tool to support classroom-based learning. However, an emerging challenge is the application of technology, beyond the traditional classroom, to a diverse mix of pedagogical techniques. Traditional education is based on the process of transmitting knowledge; however, it is necessary for education to encourage the formation and strengthening of skills such as creativity, innovation, analysis, communication and other capabilities that are important aspects of professional life. This paper extends our previous work towards developing an InterReality Portal learning environment. The InterReality Portal applies Problem-based Learning (PBL) pedagogy and co-creative learning to the realization of mixed- reality laboratory activities for learning computing. To reach this goal we propose a series of structured lab activities created using IMS Learning Design, with a combination of Cross-Reality (xReality) and Virtual objects, to produce Internet- of-Things-based computer projects using collaborative interaction between geographically dispersed students.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Peña-Rios, Anasol; Callaghan, Victor; Gardner, Michael; Alhaddad, Mohammed J
IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology Workshops (WI-IAT 2012), IEEE, Macau, 2012, ISBN: 9780769548807.
Abstract | Links | BibTeX | Altmetric
@conference{Pena-Rios2012a,
title = {Remote mixed reality collaborative laboratory activities: Learning activities within the InterReality portal},
author = {Anasol Pe\~{n}a-Rios and Victor Callaghan and Michael Gardner and Mohammed J Alhaddad},
doi = {10.1109/WI-IAT.2012.43},
isbn = {9780769548807},
year = {2012},
date = {2012-01-01},
booktitle = {IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology Workshops (WI-IAT 2012)},
pages = {362--366},
publisher = {IEEE},
address = {Macau},
abstract = {Technology is changing our way to experience education from one-dimensional (physical) to multi-dimensional (physical and virtual) education using a diversity of resources such as web-based platforms (eLearning), videoconferences, eBooks and innovative technologies (e.g. mixed reality, virtual worlds, immersive technology, etc.). This represents bigger opportunities for universities and educational institutions to collaborate with partners from around the world and to be part of today's knowledge economy. This also enables greater opportunities to experience distance learning, modifying our experience of both space and time, changing specific spatial locations to ubiquitous locations and time as asynchronous/synchronous according to our necessities. The use of virtual and remote laboratory activities is an example of the application of some of these concepts. In this work-in-progress paper we propose a different approach to the integration of the physical and virtual world by creating remote mixed reality collaborative laboratory activities within an Inter Reality Portal learning environment, thereby extending our previous progress towards these goals. The learning goal of our mixed reality lab activity is to produce Internet-of-Things-based computer projects using combinations of Cross-Reality (xReality) and Virtual objects based on co-creative and collaborative interaction between geographically dispersed students. textcopyright 2012 IEEE.},
keywords = {},
pubstate = {published},
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}
Peña-Rios, Anasol; Callaghan, Victor; Lear, Malcolm
BuzzBoards Demonstration-an X-Reality Toolkit for Creating Immersive Reality Educational Laboratories Conference
2nd European Immersive Education Summit (iED), 2012.
@conference{PENA-RIOS2012,
title = {BuzzBoards Demonstration-an X-Reality Toolkit for Creating Immersive Reality Educational Laboratories},
author = {Anasol Pe\~{n}a-Rios and Victor Callaghan and Malcolm Lear},
year = {2012},
date = {2012-01-01},
booktitle = {2nd European Immersive Education Summit (iED)},
pages = {14},
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2010
Peña-Rios, Anasol; Chin, Jeannette; Callaghan, Victor
A Web Based Approach to Virtual Appliance Creation, Programming and Management Conference
2010 Sixth International Conference on Intelligent Environments, IEEE, Kuala Lumpur, Malaysia, 2010, ISBN: 978-1-4244-7836-1.
Abstract | Links | BibTeX | Altmetric
@conference{Pena-Rios2010,
title = {A Web Based Approach to Virtual Appliance Creation, Programming and Management},
author = {Anasol Pe\~{n}a-Rios and Jeannette Chin and Victor Callaghan},
url = {http://ieeexplore.ieee.org/document/5673933/},
doi = {10.1109/IE.2010.39},
isbn = {978-1-4244-7836-1},
year = {2010},
date = {2010-07-01},
booktitle = {2010 Sixth International Conference on Intelligent Environments},
pages = {174--177},
publisher = {IEEE},
address = {Kuala Lumpur, Malaysia},
abstract = {The Internet and Web technology is advancing at a frantic pace, expanding into almost every aspect of our everyday life. One of the latest scientific activities for the Internet and the Web is the so-called pervasive or ubiquitous computing where networking plays a vital role in its core computational framework. In this, people are able to use the Internet and Web to manage the operation of embedded network devices, services and to coordinate their services in ways that create applications such as smart-homes, smart-offices, smart-cars etc, collectively referred to as intelligent environments. For ordinary people (non technologists) to be able to use this technology, it is required that the interaction between the users and the environment must be as transparent and simple as possible, employing intuitive and user- friendly interfaces wherever possible. A popular approach to empowering users to customise the functionality of their environments is via end-user programming. In this work-in- progress paper we describe an approach based on using a web based GUI to augment earlier work of ours concerning an end user programming paradigm known as Pervasive interactive Programming (PiP), in a way that makes it more flexible and easy to use. By doing this, we present a conceptual model and discuss the issues in developing and using this model.},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Peña-Rios, Anasol
Internet-based Creation and Management of Virtual Appliances Masters Thesis
University of Essex, 2010.
@mastersthesis{PenaRios2010b,
title = {Internet-based Creation and Management of Virtual Appliances},
author = {Anasol Pe\~{n}a-Rios},
year = {2010},
date = {2010-01-01},
number = {September},
pages = {73},
school = {University of Essex},
abstract = {Development of technology has reached a point in which is involved in most of human everyday activities. The computing evolution from mainframes to personal computers, made available the information era to a big sector of the population. The development of the Internet and the World Wide Web contributed to accelerate this evolution. Now researchers try to find the next step in computing; one trend in the race to develop the future tries to emulate human intelligence by different approaches: from robots to the Semantic Web. This involves the so-called ambient intelligence which with the help of the pervasive or ubiquitous computing tries to use the Internet and the WWW to coordinate and manage numerous embedded network devices and services in an environment; collectively known as Intelligent Environment or Intelligent Space (iSpace). But how it could be possible for humans to interact with computers in a natural and transparent way, without the need of poses specialised knowledge? Many researches have been done in this area, involving traditional interfaces like Graphical User Interfaces or experimental interfaces like, voice recognition or touch interfaces. A different approach is the one proposed by the Pervasive Interactive Programming (PiP) model, which follows the Programming-by-Example paradigm. The aim of this model is to program iSpaces by showing them in a physical way the desired behaviour when some requisites are fulfilled. This coordination and execution of a series of actions based on conditions or rules is the foundation of the so-called Virtual Appliances. This document proposes an augmented implementation of the original PiP model in order to create, manage, exchange and modify virtual appliances in different iSpaces and with different users, using a hierarchical-based structure of privileges, through the Internet.},
keywords = {},
pubstate = {published},
tppubtype = {mastersthesis}
}
2003
Peña-Rios, Anasol; Gamas, Claudia Alejandra Becerril; Velásquez, Alma Rosa García; Olivares, Emmanuel Ferreyra; Barajas, Gisela Citlalli López
Sistema Grafológico Conference
XVI Congreso Nacional y II Congreso Internacional de Informática y Computación ANIEI, no. 950, Guadalupe, Zacatecas, Mexico, 2003.
@conference{Pena-Rios2003a,
title = {Sistema Grafol\'{o}gico},
author = {Anasol Pe\~{n}a-Rios and Claudia Alejandra {Becerril Gamas} and Alma Rosa {Garc\'{i}a Vel\'{a}squez} and Emmanuel {Ferreyra Olivares} and Gisela Citlalli {L\'{o}pez Barajas}},
url = {http://148.204.211.134/polilibros/portal/Polilibros/Complemento Material Didactico/Maest-Ing-Soft-Sergio/IngenieriaSoftware/Doc/3 fuentes Aniei Sim.htm},
year = {2003},
date = {2003-01-01},
booktitle = {XVI Congreso Nacional y II Congreso Internacional de Inform\'{a}tica y Computaci\'{o}n ANIEI},
number = {950},
address = {Guadalupe, Zacatecas, Mexico},
abstract = {La grafolog\'{i}a es usada con el fin de conocer el perfil psicol\'{o}gico de una persona a trav\'{e}s del an\'{a}lisis de su escritura. El presente proyecto llamado Sistema Grafol\'{o}gico, pretende recoger el conocimiento de un experto y trasladarlo a un sistema de informaci\'{o}n inteligente que, con ayuda de una base de conocimiento, pueda evaluar ciertos aspectos en un trazo. Para obtener dicho trazo se utiliza un scanner ya que resulta m\'{a}s fidedigna la interpretaci\'{o}n al escribir en papel ordinario que a trav\'{e}s de un dispositivo \'{o}ptico. El an\'{a}lisis se hace mediante el reconocimiento de imagen utilizando una matriz binaria. Sobre esta matriz se aplican diversos algoritmos basados en los criterios de los expertos en grafolog\'{i}a, los cuales a su vez se relacionan con la base de conocimiento, resultando las caracter\'{i}sticas psicol\'{o}gicas. De cada an\'{a}lisis realizado es posible guardar los resultados, por lo que obtendremos un expediente personal para tener seguimiento.},
keywords = {},
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tppubtype = {conference}
}